Snow Druid
Snow Druids have lived for many centuries in the mountains of Wesnoth, where they prefer to stay above the snowline, or in grottoes along the edge of glaciers. They are similar to the more widely-known lowland druids of the forest, but their magic is derived from the raw elemental power of the highlands. They can suddenly animate the wiry highland plants to entangle an unsuspecting target, or assail their foes with a magically-created cold flash of arctic purity.
Snow druids are also skilled at healing, and they retain the purifying rituals of the snow shamans which can purge poison from surrounding units.
Special Notes: This unit is capable of basic healing. This unit is capable of neutralizing the effects of poison in units around it. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Snow Shaman |
Advances to: | Snow Fairy |
Cost: | 40 |
HP: | 38 |
Movement: | 5 |
XP: | 84 |
Level: | 2 |
Alignment: | neutral |
ID | Snow Druid |
Abilities: | heals +4, cures |
Attacks (damage - count)
cane melee | 4 - 3 impact | ||
freeze ranged | 4 - 2 impact | slows | |
cold flash ranged | 6 - 3 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 50% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 1 | 70% | |
Hills | 2 | 70% | |
Mountains | 2 | 70% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |